3 Axis Corrective Shapes
For years, I've tolerated my existing solutions for maintaining complex volumes in characters. They've gotten me this far, but no more. Finally sat down and created latest solution I've had knocking around for a while.
Screen Left is straight bind
Screen Right is the corrected solution
3 corrective shapes used
Corrective shapes made very quickly for test purposes, not accuracy
Sphere colors correspond to amount of influence of each shape
Realtime, able to turn off to speed up anim playback
No expressions, additional plugins, automated (except for sculpting the shape)
Able to adjust the falloff (how soon the influence kicks in/off) in real time
All and all, very pleased with these results. Looking forward to seeing it integrated into my upcoming projects.