Kiel Figgins  -  Character Animator

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Store > Support > FAQ

1. IKFK Matching : Issues and Matching Scripts
2. Why do the IK Controls have rotation values?
3. Rigs for Schools
4. How can I make the face UI scale with the rig?
5. Frequent Crashes with the Rig

IKFK - Issues and Matching Scripts
Yes, the rigs have IKFK options on the limbs, spine, head/neck. You can find a matching script I wrote along with instructions here: IKFK Matching Script

Some notes about the script:
  • the script only works with the limbs, not the spine or head/neck
  • some of the older rigs have a slightly different setup, where the script will still work, but additional steps are needed by the animator
  • The IKFK channel goes from 0-10, not 0-1 like in the newer rigs
  • You'll need to manually turn on/off the visibility of the IK and FK controls from the pinner channels viewIKCtrls and viewFKCtrls. Newer rigs will switch the visibility automatically
  • You'll need to select the IK control the limb to get the script to work, not any control on the limb

  • For a more robust script, check out one written by Michael Cuevas
    Michael Cuevas IKFK

    Why do the IK Controls have rotation values?
    This is a rigging/animation preference. For the IK controls to have 000 rotation values, yet still align the rotation axis to the hand/foot, the group above it would need to have the rotation values. This would cause the translate axis to no longer be global, so if you wanted to lift the hand vertically (TY) it would have translate values on all 3 channels. Since the goal of IK is clear translation channels, I've decided to put the rotation on the controls themselves.

    There are other ways around this, such as having two controls for the wrist (one for trans and one for rot) or model in a completely T pose. However, I don't prefer this either, so I have gone down the existing path.

    Rigs for Schools
    Do you provide discounts for schools?
    I try to price my rigs with students in mind, atop of providing free assets available to everyone and more free assets when they sign up for my mailing list. Additionally, Turbosquid does regular sales events and I do giveaways when I release new assets. I can only go on good faith that the rigs are priced low enough, so each student can buy their own copy and use it not only for their school projects but for later ones after they graduate.

    Do you provide discount codes for schools?
    I do not provide discount codes at this time, as it is not supported by Turbosquid.

    Do you provide bulk licences for schools?
    I do not provide bulk licenses at this time, as it is not supported by Turbosquid. Rigs that require a strict licence don't sell well and have several tech issues involved that can be cumbersome and frustrating to customers. Licensing agreements can be found in the Help section of Turbosquid, but the short answer is that any sharing/selling/distribution of the assets goes against the Terms and Service of Turbosquid and is not permitted.

    Can I use your rigs for lectures, streaming, tutorials?
    Yes, you can use the rigs for your class, as long as you do not provide the actual asset along with it. Still images, renders, steaming or videos are all acceptable, but not providing the actual asset, maya file or associated files. If you could link my store in some part of your course that would also be appreciated and let me know when your class is online, I'd love to check it out!

    Can you create a rig specifically for my class/school?
    Yes, that's something I've done for a number of schools. If you have a model, do send me a screenshot with wireframe on shaded. If you need to have it created I can get you a list of the modelers I work with if you'd like.

    How can I make the face UI scale with the rig?
    The face UI's aren't scalable by default, but you can update the rig yourself to fix it.
    1. Open the rig file
    2. In the Outliner Isac_AutoRig > DO NOT ADJUST > Isaac Facial Rig > Isaac_Facial_Rig_UIVis
    3. Select Isaac_Facial_Rig_UIs and CTRL_Isaac_Fc_Eyes_Scene
    4. Group them, name the group, faceScale
    5. Select the world control, CTRL_Isaac_World then select the new faceScale group
    6. Create a ScaleConstraint with maintainOffset on

    Frequent Crashes with a Rig
    If you're experiencing a higher rate of crashing while using one of the rigs, please see the write up below about possible solutions.