Kiel Figgins  -  Character Animator

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IKFK matching and baking for AnimRigs
IKFK Matching : Script Download, Basic overview on aligning limbs over a single frame
Baking IKFK over several Frames : Overview on how to bake the limb from one space to another over several frames
Matching on Adv Spline FK Setups : Some rigs have an Adv Spline FK Setup, these setups are typically found on tails or long FK chains



IKFK Matching
1. Download the free IKFK script HERE (Right click > Save Link As)
2. Open Maya
3. Reference in an AnimRig, steps covered in the Quick Start Guide
4. Animate the arm or leg in either IK or FK
5. Opening the Script
         1. Maya > Windows > General Editors > Script Editor
         2. Script Editor > File > Source Script... , Locate the kfAnimRig_IKFK.mel file, select it and click 'Open'
         3. Script Editor > MEL Tab, type the following mel command:

         kfAnimRig_IKFK();

         
         4. Script Editor > MEL Tab, press enter to run the command
         5. A new UI should pop up, feel free to close the Script Editor
         
6. Select the IK Hand (CTRL_L__Hand for example) or IK Foot control (CTRL_L__Foot for example)
**Note that if your limb is in FK, you'll need to temporarly set it back to IK to select this control**

7. In the IKFK UI, click the button you wish to perform, to either match the IK limb to the FK or vice versa




IKFK Matching and Baking
1. If you'd like to bake the animation from IK to FK or vice versa, follow the steps for IKFK Matching
2. Right click on the button (Match IK to FK* or Match FK to IK*) and select the Bake command from the pop up options

**Note that you'll need keys on the controls you're baking too and you'll also need to set the pinner value for IKFK as the script won't set this automatically**




IKFK Matching on Adv Spline FK Setup
1. Follow the steps for IKFK Matching
2. Select the Adv Spline FK Pinner
3. Right click on the button (Match IK to FK* or Match FK to IK*) and select the Adv FK command from the pop up options
**Note that you'll need keys on the controls you're baking too and you'll also need to set the pinner value for IKFK as the script won't set this automatically**