PopBot is a homage project being headed up by George Longo
, we're taking a favorite robot / character
design of his and creating a high res version and bringing to life in a live action environment.
Below is our initial motion ideas, reference and proxy work. A note about the animatic, not shown is the proper camera angles for the 3 cuts (only one is
shown), and the other version of PopBot that his chasing after (who's shooting back with the rifle). As for the proxy hand model and shoulder setup, I
created the shown model/design to provide George a functional base to model atop of.
We found out rather quickly the that 2d design of the character was limiting in range of motion at key joints. So in our efforts to produce the high res
version, we've been adding in negative space and other functional elements to increase the characters believeablity.