Demon - Accessories Test
The characters animation is not final (nor will it be), since the purpose is a test scene of fast action as proof of concept
3 driven accessories: Cape, chest chain, loin cloth
~5 mins to solve for the scene for all the accessories
Results are from a playblast (bg is a camera image, clouds are transparency cards, shadow is the body mesh blend shaped and scaled down to .01 in ty
For years, I've been animating secondary/reactionary elements on characters. Flaps, straps, chains, and so on. But the worst offenders were loin cloths, capes and skirt/dresses. No matter how you do your fk chain, the end result feels forced. Outside of being a pain to animate, this secondary process takes time away from finesing the performance.
With that in mind, I've been slowly developing a system to offload those types of motion to. The system uses Maya's nCloth as a base, and then uses the motion generated to transfer back to the control rig. This allows for finese of the secondary (such as penetration) and no caching.
All and all, very pleased with these results. Looking forward to seeing it integrated into my upcoming projects.