Animation has fascinated me for quite some time. Upon seeing Blizzard's Warcraft II: Tides of Darkness
, the Orcís end game cinematic, I decided that was what I wanted to pursue.
Lately, I've been working with more CG integration into live action footage. The appeal of animating something, weither it's a creature, spaceship or some other element, has really been enjoyable. There's entirely new challenges when working with footage compared to full CG shots, the largest one that I'm working on is the increased emphasis on realism. Since your seeing real world footage and motion surrounding your element, your constantly reminded to keep the motion realistic and limit the stylization. As I continue down this path, I'm constantly striving to improve my animation abilities to reach a higher level of realism in my own work. The subtle nuances, twitches and weight shifts really bring out the believability in a character.
After several years of doing smaller personal projects atop my professional work load, I've finally started doing month to two month endeavors that yield a short snippet of a final product. This is different than previously where I had used my personal work as a purely experimental sandbox to test new ideas without the constraints of time or budget. Though my latest projects still are used as test beds for new ideas, the focus is now completion. I've found that working with a small team of dedicated artists makes this process far more enjoyable and practical, not to mention upping the final quality many times over. So far, we've had solid success with these projects. I look forward to seeing how they evolve in the future.
Regardless of what I'm animating, my particular favorite style is exaggerated realism, especially in the form of fast actions and acrobatics. I believe this stems from the influence of the late night series, Aeon Flux
. A really fun show with a great sense of style, exaggerations and extremely limber poses. All to often I'll be trying to think of a way to get the character to do a back flip, wall climb or other such motions. As I dug more into these motions, I came across Parkour
, or urban freestyle gymnastics. Those guys are incredible and perform stunts that are truly inspiring.
Feel free to check out the rest of the site, I try to keep it updated pretty regularly, or drop me a line at KielFiggins22@gmail.com .
Take care, and happy animating!