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Kiel Figgins - Character Animator
Web:            - www.3dFiggins.com
Email:          - KielFiggins22@gmail.com
Location:     - Los Angeles, CA
Software:     - Maya

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>> Work Experience <<
Character Animator - Freelance, Digital Domain | Venice, CA : Fall 2010 - Current
  • Character Animation using Maya
  •           -  Unannounced (Sky) | Feature Film : Summer '13 - Present (In Production)
              -  Oblivion | Feature Film : Fall '12 - Summer '13
              -  X-Men: First Class | Feature Film : Fall '10 - Summer 2011
              -  47 Ronin | Feature Film : Spring '12 - Fall '12
              -  Unannounced (RC) | Feature Film/Bid : Fall '12
              -  Unannounced (2k) | Feature Film/Bid : Summer '12
              -  Unannounced (DT) | Feature Film/Bid : Winter '10
              -  Ender's Game | Previz : Winter '11
              -  X-Men: First Class | Previz : Fall '10

    Creature Animator - Freelance, Method Studios | Los Angeles, CA : Spring 2012 - Summer 2012
  • Character / Creature Animations using Maya
  •           -  Wrath of the Titans | Feature Film : Summer '12

    Creature Animator - Freelance, FuriousFX | Los Angeles, CA : Summer 2009 - Spring 2010
  • Character / Creature Animations using Maya
  •           -  Rum Diary | Feature Film : Summer '09
              -  Furry Vengeance | Feature Film : Summer '09 - Spring '10

    Character Animator - Freelance, Black Sun Entertainment | San Diego, CA : Spring 2009 - Summer 2009
  • Character / Creature Animations using Maya
  •           - Azureus Rising | Short Film : Summer 2010

    Character Animator - Freelance, Moving Picture Company | Los Angeles, CA : Spring 2009 - Summer 2009
  • Character / Creature Animations using Maya
  •           -  InFamous | Cinema : Summer '09
              -  Lost Sunglasses | TV : Summer '09
              -  Paper people | Motion Tests : Summer '10

    Character Animator - Freelance, A52 | Los Angeles, CA : Summer 2010 - Fall '10
  • Character Animation using Maya
  •           -  Droid: Robot Eye | TV : Summer '10
              -  Alien | TV : Spring '10
              -  EA Sims: Earthquake | TV : Spring '10
              - [+] 6 Projects

    Character Animator - Freelance, Create (LA) | Los Angeles, CA : Spring 2010 - Spring 2012
  • Character Animation using Maya
  •           - Desert Warfare (Cinematic - Unreleased) | Trailer : Summer '11
              - Socom 4 (Navy Seals) | Trailer : Spring '10
              - [+] 3 Projects

    Character Animator - Freelance, The Mill (LA) | Los Angeles, CA : Summer 2011 - Winter '11
  • Character Animation using Maya
  •           -  Talking Cows | TV : Summer '11
              -  Toyota Built | TV : Fall '11
              -  Pepsi: Next | TV : Summer '11
              - [+] 3 Project

    Character Animator - Freelance, Black Swan | Los Angeles, CA : Fall 2010 - Spring '11
  • Character Animation using Maya (Remote)
  •           -  Troll vs Mage | TV : Fall '12
              -  ASUS: Robot | TV : Winter '10
              - [+] 2 Project

    Character Animator - Freelance (Remote), Gravity | New York City, NY : Spring 2012
  • Character Animation using Maya
  •           -  Microsoft Dragon | Web Short : Spring '12

    Character Animator - Freelance, Logan | Los Angeles, CA : Fall 2011 - Winter '11
  • Character Animation using Maya
  •           -  Amazing Spiderman - Rhino | TV : Summer '12
              -  Comcast Orc | TV : Fall '11
              - [+] 4 Project

    Character Animator - Freelance, New Fuel Studios | Los Angeles, CA : Summer 2009 - Spring 2010
  • Character Animations using Maya
  •           - Bunny Tales | Short Film : (In Development)

    Lead Animator - Shilo | Del Mar, CA : 2008 - 2009
  • Character, Creature, Vehicle, Prop, VFX Animations using Maya
  •           - Mercenaries 2 | TV : Summer '08
              - Hankook Tyres | TV : Spring '08
              - Kmart Protege | Pitch : Summer '08
              - Beetle Gunner | Pitch : Spring '08
              - [+] 19 Projects

    Character Animator / Animation Supervisor - Freelance, Shilo | Del Mar, CA : 2005 - 2009
  • Character, Creature, Vehicle, Prop, VFX Animations using Maya (Remote)
  •           - Scion xD - Pit Stop | Cinema : Fall '07
              - Scion xD - Little Deviants | Cinema : Summer '07
              - [+] 18 Projects

    Creature Animator, NCsoft | Austin, TX : 2005 - 2008
  • Character / Creature In-game Animations using 3ds Max
  •           - Tabula Rasa Expansion | PC : 2007 - 09
              - Tabula Rasa | PC : 2005 - 07

    Character Animator - TKO Software | Dallas, TX : 2004 - 05
  • In-game Cut Scenes and Cycle Animations using Maya
  •           - Heaven Vs Hell | PC,Console : 2005 (In Development)
              - Ms. PacMan: Maze Madness 2 | PC, Console, Handheld : 2005(unreleased)
              - GunForge | Nokia N-Gage : 2005 (unreleased)
              - Leisure Suit Larry's Pocket Party | Nokia N-Gage : 2004-05 (unreleased)
              - Space Impact | Nokia N-Gage : 2006

    Animator - Freelance, | Los Angeles, CA : 2007 - Present
  • Character, Creature, Vehicle, Prop, VFX Animations using Maya
  •           -  Psyop | TV : [+] 3 projects
              -  Cartel | TV : [+] 1 project
              -  Rabbit Content | Animated Short : [+] 1 project
              -  The Famous Group | TV : [+] 1 project
              -  Click3x | TV : [+] 1 project
              -  Royale | TV : [+] 1 project
              -  Haus | TV : [+] 1 project
              -  Losq Bros | TV : [+] 1 project
              -  Ember Studios | TV : [+] 2 projects
              -  Crack Creative | TV : [+] 1 project
              -  Trileet | Video Game : [+] 1 project
              -  Edge of Reality | Video Game : [+] 1 project
              -  Method Solutions | Video Game : [+] 1 project
              -  Last Chance Media | Video Game : [+] 2 projects
              -  Raining Talent | Video Game : [+] 1 project
              -  Full Sail | Presentation : [+] 1 project

    Animation Tutor, 3dFiggins | San Diego, CA : 2004 - present
  • Providing On site and remote Animation tutoring, feedback and workshops to single and group students

  • Lead User Interface Designer & Graphic Artist, ASAP Media Services | Orono, ME : 2001- 03
  • Created 3d renders and Graphics with 3ds Max
  • Designed web pages, logos, layouts and brochures using Photoshop and Illustrator


  • >> Education <<
    Full Sail Real World Education | Winter Park, FL : 2003-04
    Associate of Science in Computer Animation
  • Graduated: September 2, 2004
  • Valedictorian
  • Award: Advanced Achiever
  • Award: Course Director's for Shaders and Lighting
  • University of Maine | Orono, ME : 2001-03
    Studies in Art with focus on transfering to Full Sail:
  • Bachelor of Fine Art in Studio Art
  • Associate of Art in Art History
  • Associate of Science in New Media
  • Dean's List Fall 01 through Spring 03
  • Academy of Art College | San Francisco, CA : 2000
    Successfully completed 6 week intensive with classes in:
  • Figure Drawing, Comic Book Illustration, Drawing and Composition

  • >> Workshops <<
    Animation Bootcamp - AIU / IGDA | Fort Lauderdale, FL : Fall 2006
    Taught a two day animation workshop in Maya that covered:
  • Laser Shot (Short Action)
  • Basic Walk Cycle
  • Animation Basics and Foundations
  • Attendees received the Maya files and video/screen capture of both days on DVD

  • Introduction to Animation - UMaine, Orono | Orono, ME : Fall 2006
    Taught a two day animation workshop in Maya that covered:
  • Animating a Basic Walk Cycle and bird fly cycle
  • How to Setup a Standard Bipedal Character - Step by Step Setup Tutorial
  • Attendees received the Maya Files and class outlines/notes


  • >> Lectures <<
    Animation Tips and Tricks: What I wish I known starting out - Full Sail University | Orlando, CA : Fall 2011
  • A collection of tips an tricks for Animators that I wish I had known long ago
  • "The Industry": Clearing the Fog about what's to come - Full Sail University | Orlando, CA : Fall 2011
  • What the various fields are in the Industry and what the jobs entail
  • Academics to the Industry: Getting a Job in Animatio - Full Sail University | Orlando, CA : Fall 2011
  • Writing a Resume, Getting a Website, Demo Reel Do's and Don'ts, Contacting Companies
  • Academics to the Industry: Getting a Job in Animation - Art Institute of California | San Diego, CA : Spring 2009
  • Writing a Resume, Getting a Website, Demo Reel Do's and Don'ts, Contacting Companies
  • Portfolio / Animation Review - Art Institute of California | San Diego, CA : Spring 2009
  • Reviewed / Critiqued various student portfolios and in progress animations
  • Academics to the Industry: Getting a Job in Animation - University of Maine | Orono, ME : Fall 2008
  • Writing a Resume, Getting a Website, Demo Reel Do's and Don'ts, Contacting Companies
  • About the Artist - University of Maine | Orono, ME : Fall 2008
  • How I started out in Animation and my progression through various schools and studios
  • Animation Pipeline: Boards to Screen - University of Maine | Orono, ME : Fall 2008
  • Overview of a production pipeline focused around animation, asset management, file structure
  • Portfolio Review and Thesis Evaluation - University of Maine | Orono, ME : Fall 2008
  • Reviewed various proposals, outlined the importance of word choice and structure
  • Introduction to Maya - University of Maine | Orono, ME : Fall 2008
  • Starting a project, file structure, Naming Scheme, Tips and Tricks, Online Help
  • 3d Project Overview - University of Maine | Orono, ME : Fall 2006
  • Summarizing the main stages of a 3d heavy project and various approaches that can be taken

  • >> School Boards <<
    Panel Advisor - Art Institute of California | San Diego : Fall 2008 - present
  • Provide feedback on the current 3d Animation Program and critique student portfolios
  • Advisory Board Member - Platt College | San Diego : Spring 2009 - present
  • Provide feedback on the current 3d Animation and Graphic Design Programs


  • >> Book Appearances <<
    Shilo Book/DVD - Shilo Design | Del Mar, CA : 2007
  • Various commerical spots I worked on are featured in this publication
  • Game Animator's Guide to Maya - Michael McKinley | Austin, TX : 2006
  • Featured Artist Profile and Q/A
  • Heaven vs Hell Animations Featured on the CD